Arc mainnet, chain ID 5042. Every address confirmed to hold real, deployed bytecode.
The full run of one billion coins goes into play the instant a machine is plugged in — nothing held back for the operator, nothing sold before you can see it. No max wallet cap of any kind.
A fixed 3% fee on every insert-coin or cash-out, split three ways: 30% players, 30% operator, 40% the arcade. The arcade's 40% is itself split again: half stays as arcade revenue, half feeds the platform-wide Ignite pool (native-currency pools only).
Every trade on every native-currency-paired machine feeds a shared pool. Anyone can call Ignite at any time, permissionlessly, to buy back and burn ARCADEX — the official ArcadeX token — with whatever has accrued. This only applies to machines paired against ARC directly; machines paired against a custom asset don't feed the flywheel (no routing path exists yet without an extra hop).
At power-on, an operator can choose Buyback & Burn instead of the default payout: their 30% share is spent buying back and burning their OWN machine's token instead of paying out to them directly. Chosen once, permanent, irreversible. Anyone can trigger it, permissionlessly, at any time.
An operator's own coins are frozen for 3 hours after power-on. They can insert more (a "first play"), but can't cash out early. There is no max-wallet cap of any kind on ArcadeX.
These contracts have been tested extensively, including live on this exact mainnet deployment, but have not undergone an independent third-party security audit. Interacting with any new, unaudited contract carries risk. Nothing here is financial advice.